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D&D 3.5 - Crossbreeding - Flesh and Blood (B Grade) (Genbrug)

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DnD 3.5 - Crossbreeding: Flesh and Blood

An owlbear paces round and round the dry moat encicling the wizardøs castle, seeking any creature foolish enough to have entered the moat willingly of unfortunate enough to have been thrown there by the wizard's minions. Up in the wizard's stables a pair of night-black pegasi nicker nervously, aws they aÌwaqys do when they hear the owlbear's hungry cries. Their oversized raven's wings are as dark as thier equine coats, the feather shining in the scant moonlight filtering in from the open stable door. from the tallest tower of the wizard's workroom and those within it. The wizards runs his han through the fur at the top of his cat's head and it purrs its contentment, rubbing ud against him for more, folding its dragon-like wings out of the way and carefully keeping the tip of its envenomed scorpion-tail from scratching its master. 

The field of magical crossbreeding is not always an easy one nd there are many mistakes that can be made along the way - mistakes that can, quite literally, come back to bite you! However, with enough practice, a new form of life can eventually be brought into existence and it is then, flush with the excitement of success, that the magical crossbreeder feel the true power of arcane spellcraft. 

Inside Crossbreeding: Flesh and Blood for Dungeons and Dragons 3.5 you will find: 

  • Designing magical Crossbreeds: A detailed look at what you need to consider when designing your new creations, and how they affect the difficulty of the crossbreeding attempt. 
  • Transmutation Rituals: Details on what is needed to perform the transmutation ritual and examples of how a wizard might perform the crossbreeding. 
  • Creating Magical Crossbreeds: A detailed look at the game mechanincs of actually performing the ritual and creating a new species. 
  • Advanced Procedures: Ever wanted your wizard character to be able to assume some of the characteristics of a dragon, without having to polymorph himself? Well now he can! This chapter contains details on self-hybridisation, multistage crossbreeding and more. 
  • Magic Items: A collection of magical items that are a must for any self-rescepting crossbreeder. 
  • Sample Hybrids: An exhasutive list of examples of what you could create, given time, money and patiende. From arachnomorphs to worgoblins, Games Masters might just find an unpleasant surprice for their players in this chapter. 
  DnD 3.5 - Crossbreeding: Flesh and Blood requires the use of Dungeons & Dragons 3.5, Player's Handbook, published by Wizards of the Coast.

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